Welcome to Week 13. This week we are going to ride the dotcom boom and bust as the internet becomes a viable place for interaction designers. We've already talked about early communities moving from BBSs onto the web and AOL making the same transition. As the web matured and more HTML layout tools developed, more and more startups emerged. This was the later 1990's as a run up to the year 2000. Every idea you could imagine became a startup. And the money was flowing—nothing was too crazy to try. People were delivering groceries that could be ordered by a web page, they were ordering dog food and toys to be home delivered, they were buying and selling collectibles and more and more traditional media companies were putting their content online to expand their readerships— what seems commonplace now was exciting and new and in some cases reckless. Tools like Yahoo! the internet directory and search engines like AltaVista and Dogpile emerged to help people find the things they were looking for. It was crazy and exciting and companies started hiring designers to layout pages and content.
During this time we were still using dialup modems so the speeds weren't great. We had to create bitmapped graphics and use tools like debabelizer to turn full color images into less than 256 pixels of color to save download time and increase the speed of a page loading. CSS hadn't really been invented yet but we tried to create interactivity and animation with tools called Supersplash which became Flash, Macromedia Director and Java plugins. Everything was slow and quirky and anyone who moved from print design onto the web was sorely disappointed at losing all the type and layout controls we had been used to in print. On the other hand, designers coded, it was easy to try something, throw it up on the web, check it out and make changes in real time. Blogging was cool and hundreds of people wrote daily diaries and an entire universe of connected content moved people around the internet. There was a lot of experimentation and interactive art on the web - it was the wild wild west — it was extremely creative and fun.
Websites and interaction on the web consisted of links rendered in the fonts that people had on their computer or image maps—graphics that mimicked more well designed fonts and text and buttons—with links attached to areas in the graphic. The work of interaction designers on the web was limited. As more and more information was uploaded and linked, Information Architects took on a larger role in the design process. Search engines and search engine optimization—titles, page descriptions, keywords—to help their product site be found easier, as well as development of taxonomies and general website maps were in the realm of responsibilities of the IA.
A lot of the sites that were being developed started out as being brochureware - just text and images but as companies like eBay, Amazon, WebVan, Pets.com and others started to be developed we started to see e-commerce emerge. Having to develop authentication for security of transactions and credit cards plus shopping carts and a purchase process increased the amount of interactions and potentials for error, it's here when we see the role of the interaction designer on the web start to take shape.
Teams of designers—information architects, graphic designers, user researchers, interaction designers—start to create more codified processes within the development process. The tools were still rudimentary—when I first started designing for the web, there was no way to create columns, then tables in HTML were created. But before we had better browsers, better HTML and CSS tags, Flash took over. It wasn't until the early 2000's when CSS, Javascript (known as AJAX) was developed giving much richer design capabilities to the presentation of websites in a native way without plugins and other added software.
The build up of companies jumping onto the web, creating more and more startups, more and more people coming from all over the world to silicon valley, eventually collapsed—it started first with the companies that had no real business model. As they collapsed, the brought down other companies that had been built up with the promise of partnerships and content from these vaporware businesses. Starting in the middle to late 2000's the mass shutdowns and layoffs began. It was later estimated that between 2001 and early 2004, Silicon Valley alone lost 200,000 jobs.
While the dot-coms went away the internet itself didn’t go away. All of the money poured into tech companies in the first half decade of the Web 1.0 era built out the infrastructure and foundation that would allow the internet to mature in a tangible, physical way—leading to Web 2.0 and the rise of complex and sophisticated applications delivered via the web.
Towards the end of the dot com boom, several new social sites started to become a part of people's daily internet habits—online social spaces, formally called Community, became social platforms. Early examples include Apple's eWorld - which was a competitor to AOL, but also web based Six Degrees, which was based on the notion that everyone is only 6 degrees away from anyone else; Orkut, which grew and then strangely became super popular in Brazil; Friendster soon followed and eventually evolved into a gaming platform in Malaysia. MySpace began and grew to become popular with teenagers for it's customization capabilities and eventually it became the place to be for bands and music. MySpace was a UI and Interaction design nightmare because of the customization flexibility, but that's why it was so popular. As it evolved to more rigid templates and focusing on music, it's core user base evolved and moved on. Facebook got it's start in colleges a few years after the bust, as specialty social sites like Flickr, Delicious, Blogger and others gained popularity and then diminished as Facebook grew. There are dozens of others that have come and gone over the years—either bought up by larger companies or killed as their user base outgrew them or moved on to the next popular thing. These applications, with their complex interfaces, engagement of their user base in creating and sharing content contributed to the rise of the number of Interaction Designers working in the field on internet applications.
The third part of this week's material is about accessibility and the evolution (or learnings) to universality. Please watch the indicated portion of the lecture with Ellen Lupton as she describes designing an environmental museum experience to be accessible to everyone and then pick either Liz Jackson's video or Haben Girma's video to learn more about designing to be universal — which means, if it works for someone with disabilities—it means it will work for everyone in better ways than anticipated. Once you have watched those, think about a recent interaction you have recently experienced. How would you redesign this if your users were blind? If they were physically disabled? If they had hearing issues? How has your thinking changed after watching the videos about accessibility and inclusivity in terms of how you might approach your design work?
Write down your experience and your ideas in the class blog.